At the end of November, we fully immersed ourselves in a series of educational workshops that combine technical, environmental, and societal thinking. Together with the organization NVIAS and participating secondary schools, we delivered a number of project days aimed at developing student competencies across disciplines. Whether the topic was sustainability, artificial intelligence, or local development, the goal remained the same: teaching students to think in context and search for meaningful solutions for the world around them.
Climate Rules: A Game That Changes Worldviews
Climate Rules is an interactive simulation game that places participants in the roles of state leaders, ministers for sustainable development, or tech innovators. The students are tasked with strategically managing their countries—planning investments, facing environmental threats, and maintaining quality of life and economic stability. The game operates on a principle of balance: no one can succeed without considering others, because the world functions as an interconnected whole.
Key topics that students work with:
CO₂ emissions and environmental burden
Access to technology and innovation
Social stability and quality of life
Collaboration and negotiation between nations
Responsible investment and long-term decision impacts
Students, working in teams, learn how to plan, forecast the impact of decisions, and most importantly understand that global issues cannot be solved without cooperation. A key moment in every simulation is the realization that selfish strategies don’t lead to success—rather, one’s victory depends on the success of others.
Where Have We Been?
November 24 | Municipality 16+ at SPŠOA Bruntál
We kicked off the first project day with the game Municipality 16+, where students—along with city officials, teachers, and MTA representatives—tested managing their own municipality. They had to balance priorities like education, sports, culture, and health, and vote on projects that would benefit their communities.
November 25 | Climate Rules at Secondary Building School, Havířov
Students were introduced to the Climate Rules concept. They dove into managing a fictional country, striving to balance sustainable development with economic goals. The post-game discussion showed how deeply students engaged with the theme.
November 26 | AI Discovery at SPŠEI Ostrava
The team game AI Discovery introduced students to the world of startups and artificial intelligence. They designed their own tech projects, learned AI principles, and trained presentation skills—with an emphasis on creativity and real-world application.
November 27 | Climate Rules at SPŠ Ostrava – Vítkovice
An inspiring experience for IT students. In addition to the usual Climate Rules aspects, the students explored technical solutions like AI, sensors, and data analysis. A key takeaway: the climate crisis cannot be solved in isolation—it requires global cooperation.
November 28 | Climate Rules at Teleinformatics Secondary School Ostrava – Poruba
Topics such as hydrogen cells, thermal imaging, and autonomous driving were placed into a new context. The game was intense and emotionally impactful. Students concluded:
“We had to set our own goals aside—otherwise, we wouldn’t have saved our planet.”
Thank You – and We’re Not Done Yet
A big thank you to all the schools, teachers, and partners who participated in the project days. The students’ interest and active engagement reaffirmed that experiential formats like these have a strong place in vocational education. We also thank NVIAS for their long-term collaboration, and we hope more schools will soon have the chance to try Climate Rules and similar programs.
The Moravian-Silesian Technological Academy will continue to support these activities—because education with impact truly matters.
05. 12. 2025
Innovative Project Days with Climate Rules: When Students Save the Planet Through Play