01. 09. 2026

Climate Change Cannot Be Taught from a Textbook Alone. The New Climate Rules Game Lets Students Make Decisions About the Future of Our Planet

IMG 20260814 WA0004 | Climate Change Cannot Be Taught from a Textbook Alone. The New Climate Rules Game Lets Students Make Decisions About the Future of Our Planet

How can we help students understand climate change in a way that goes beyond theory and allows them to experience the consequences of individual decisions? From the new school year, we want to give secondary school students in the Moravian-Silesian Region the opportunity to take responsibility for the future of the entire planet – at least for a few hours.

That is why the entrepreneurship team of the Moravian-Silesian Technological Academy completed a three-day training course focused on the new educational game Climate Rules, which we plan to introduce as part of our project days for secondary schools starting in September.

One Hundred Years of Climate Change in Four Hours

Climate Rules is an innovative educational simulation programme focused on environmental challenges, sustainable development, and the development of the 4Cs – creativity, critical thinking, collaboration, and communication.

During the four-hour game, students simulate one hundred years of climate change. Instead of simply observing what happens, they take on the roles of ministers and presidents who must work together to make decisions about the future direction of the world.

Every decision has consequences. Students have to communicate, negotiate, find compromises, and consider how their actions will affect not only the present, but future generations as well.

The game was developed in cooperation with experts in climate and technology and reflects an idea captured by the words of Sir David Attenborough:

Technology, Decision-Making and Teamwork

Climate Rules combines simulation with hands-on experience using modern technologies. During the programme, students can work with equipment such as thermal imaging cameras and hydrogen-powered model cars.

The aim is therefore not simply to provide information about climate change. Through their own decisions, students practise analysing problems, presenting arguments, working together, and taking responsibility for collective decisions.

This experiential approach is exactly what we want to bring to our project days at secondary schools.

Before Bringing the Game to Schools, We Tried It Ourselves

To ensure that we can guide students through the programme effectively, our entrepreneurship team completed a three-day training course at NVIAS, z. s. in Pilsen, from 12 to 14 August 2026.

The training was attended by Zuzana Andrýsková, Vladana Pečínková, Hana Pavlíčková, Adam Bednář, Nikol Němcová and Dominika Mikuláštíková.

This time, we stepped into the participants’ shoes ourselves. We played the entire game, worked with the technologies, and then learned how to mentor the programme and operate the application used to run the simulation. The training therefore prepared us for everything we will need as facilitators of future project days.

Building on a Partnership That Already Works in Schools

Starting in September, we want to pass this experience on directly to secondary school students across the Moravian-Silesian Region. Because some things can be explained. Others need to be experienced.

This project was implemented thanks to support from the TPA Project – Innovation Center for the Transformation of Education – CZ.10.03.01/00/22_003/0000072 is implemented from the Just Transformation Operational Program (OPST) of the State Environmental Fund.